St. Clair College - Windsor/South Campus

Unreal Engine 4 for design visualization

QA76.76.S43
2018

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Unreal Engine 4 for design visualization : developing stunning interactive visualizations, animations, and renderings

Shannon, Tom, (Video game developer), author.

2018.

xx, 362 pages : color illustrations ; 23 cm.

Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4's stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualisation industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualisation professionals need to leverage UE4's immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4's components and technical concepts, mentoring you through the entire process of building outstanding visualisation content-all with realistic, carefully documented, step-by-step sample projects. Shannnon answers the questions most often asked about UE4 visualisation, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualisation professionals in architecture, engineering, or science-not gaming. Understand UE4's components and development environment Master UE4's pipeline from source data to delivered application Recognise and adapt to the differences between UE4 and traditional visualisation and rendering techniques Achieve staggering realism with UE4's Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualisation data Develop bright, warm lighting for architectural visualisations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4's limitations and leveraging its advantages to achieve your vision

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1 copy available at St. Clair College - Windsor/South Campus

Field Ind Subfield Data
001 001     3859168
005 005     20190103154635.0
020 ISBN   $a ISBN  978-0-13-468070-5
040 Cataloging Src   $a Original cataloging agency  YDX
    $b Language of cataloging  eng
    $e Description conventions  rda
    $c Transcribing agency  YDX
050 LC Call No $a Classification number  QA76.76
    $b Item number  .S43 2018
100 ME:PersonalName 1   $a Personal name  Shannon, Tom,
    $c Titles & associated words  (Video game developer),
    $e Relator term  author.
245 Title 10  $a Title  Unreal Engine 4 for design visualization :
    $b Remainder of title  developing stunning interactive visualizations, animations, and renderings /
    $c Statement of responsibility  Tom Shannon.
246 VaryingTitle 3   $a Title proper/short title  Unreal Engine Four for design visualization.
260 PublicationInfo   $c Date of publication, dist, etc  2018.
264 ProductnNotice $a Place of prod/dist/manuf.  Boston :
    $b Name of prod./pub./dist./man.  Addison-Wesley,
    $c Date of prod/dist/manuf/copyrt  2018
264 ProductnNotice $c Date of prod/dist/manuf/copyrt  ¬©2018.
300 Physical Desc   $a Extent  xx, 362 pages :
    $b Other physical details  color illustrations ;
    $c Dimensions  23 cm.
336 ContentType   $a Content type term  text
    $b Content type code  txt
    $2 Source  rdacontent.
336 ContentType   $a Content type term  still image
    $b Content type code  sti
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337 MediaType   $a Media type term  unmediated
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338 CarrierType   $a Carrier¬†type term  volume
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    $2 Source  rdacarrier.
500 General Note   $a General note  Includes index.
650 Subj. $a Topical heading  UnrealScript (Computer program language)
650 Subj. $a Topical heading  Level design (Computer science)
650 Subj. $a Topical heading  Video games
    $x General subdivisoin  Design.
650 Subj. $a Topical heading  Computer games
    $x General subdivisoin  Programming.
852 Holdings   $a Location  221
    $h Classification part  QA76.76.S43 2018
    $p Barcode  220091
    $9 Cost  $53.00

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