St. Clair College - Windsor/South Campus

Watch me play


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Watch me play : Twitch and the rise of game live streaming

Taylor, T. L., author.


x, 298 pages, 16 unnumbered pages of plates : illustrations (some color) ; 24 cm.

A look at the revolution in game live streaming and esports broadcasting

Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters--and each other--through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences.

Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.

The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.



1 copy available at St. Clair College - Windsor/South Campus

Field Ind Subfield Data
001 001     3859059
005 005     20181121170737.0
020 ISBN   $a ISBN  978-0-691-18355-8
    $q   (paperback)
020 ISBN   $a ISBN  978-0-691-16596-7
    $q   (hardcover)
040 Cataloging Src   $a Original cataloging agency  YDX
    $b Language of cataloging  eng
    $e Description conventions  rda
    $c Transcribing agency  YDX
050 LC Call No $a Classification number  GV1469.17
    $b Item number  .S63 T385 2018
100 ME:PersonalName 1   $a Personal name  Taylor, T. L.,
    $e Relator term  author.
245 Title 10  $a Title  Watch me play :
    $b Remainder of title  Twitch and the rise of game live streaming /
    $c Statement of responsibility  T.L. Taylor.
260 PublicationInfo   $c Date of publication, dist, etc  2018.
264 ProductnNotice $a Place of prod/dist/manuf.  Princeton, New Jersey :
    $b Name of prod./pub./dist./man.  Princeton University Press,
    $c Date of prod/dist/manuf/copyrt  2018
264 ProductnNotice $c Date of prod/dist/manuf/copyrt  ¬©2018
300 Physical Desc   $a Extent  x, 298 pages, 16 unnumbered pages of plates :
    $b Other physical details  illustrations (some color) ;
    $c Dimensions  24 cm.
336 ContentType   $a Content type term  text
    $b Content type code  txt
    $2 Source  rdacontent
337 MediaType   $a Media type term  unmediated
    $b Media type code  n
    $2 Source  rdamedia
338 CarrierType   $a Carrier¬†type term  volume
    $b Carrier type code  nc
    $2 Source  rdacarrier
490 SeriesStatement 1   $a Series statement  Princeton studies in culture and technology
504 BibliogrphyNote   $a Bibliography, etc. note  Includes bibliographical references (pages 263-291) and index.
505 505 0   $a 505  1. Broadcasting Ourselves -- 2. Networked Broadcasting -- 3. Home Studios: Transforming Private Play into Public Entertainment -- 4. Esports Broadcasting: Ditching the TV Dream -- 5. Regulating the Networked Broadcasting Frontier -- 6. Live Streaming as Media.
650 Subj. $a Topical heading  Internet games
    $x General subdivisoin  Social aspects.
650 Subj. $a Topical heading  Fantasy games
    $x General subdivisoin  Social aspects.
650 Subj. $a Topical heading  Role playing
    $x General subdivisoin  Social aspects.
650 Subj. $a Topical heading  Fantasy games.
830 830 $a 830  Princeton studies in culture and technology.
852 Holdings   $a Location  221
    $h Classification part  GV1469.17.S63 T385 2018
    $p Barcode  219992
    $9 Cost  $33.00

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